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Old Jul 24, 2005, 01:35 AM // 01:35   #1
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Default Fissure armor as reward

Because of the nerfing Fissure armor is almost impossible to acquire. I think it would be really cool if the fissure armor will be like a reward in killing a certain enemy of completing a mission (just like ascension). This way getting the fissure armor is acquired by using the skill of the player in fighting or doing missions and not how many hours the player played the game. this also will lessen farming(maybe )
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Old Jul 24, 2005, 02:05 AM // 02:05   #2
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Nothing is impossible. Obsidian and Ascension armor were put in the game as gold sinks and rewards for people who want to grind a lot of gold / components because the 1.5k / piece armor is exactly the same in functionality, only different in appearance and cost. Nothing says that you should be able to get these items with little to no effort, so please quit whining about how you can't have the uber special armor of doom. As far as people who say, but i've finished the game and it's boring now. Try it with a completely different character build. If you did it with a warrior/monk then do it with a mesmer/necromancer. There's a total of 30 different character combinations and untold skill combinations. Make the weakest but still functional character you can and do the game again. You may know the storyline, but things will be different because you have to find new methods to do things.
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Old Jul 24, 2005, 02:32 AM // 02:32   #3
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Quote:
Originally Posted by dargon
Nothing is impossible. Obsidian and Ascension armor were put in the game as gold sinks and rewards for people who want to grind a lot of gold / components because the 1.5k / piece armor is exactly the same in functionality, only different in appearance and cost. Nothing says that you should be able to get these items with little to no effort, so please quit whining about how you can't have the uber special armor of doom. As far as people who say, but i've finished the game and it's boring now. Try it with a completely different character build. If you did it with a warrior/monk then do it with a mesmer/necromancer. There's a total of 30 different character combinations and untold skill combinations. Make the weakest but still functional character you can and do the game again. You may know the storyline, but things will be different because you have to find new methods to do things.
who says i am whining. I am just suggesting this idea and FYI, i already have 3 sets of uber special armor of doom and dont need another one . and about uber special armors and the wants of the people to have them is not for you to decide no matter how stupid the difference is. if they want it, it's their choice to get it. they should work for it but not to the extent to spend hours and hours and more hours and even months just to get them. Developers clearly stated about the game was built as skill base game and not how many hours players have played the game.
and i am not talking about getting bored with the game coz i'm not, i am still playing PvP, UW and fissure. I have 4 characters. W/R, E/Mes, Monk/E, and W/M and finished 2 of them already.

I only gave a suggestion and does that mean i am whining?
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Old Jul 24, 2005, 02:35 AM // 02:35   #4
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Quote:
Developers clearly stated about the game was built as skill base game and not how many hours players have played the game.
Please enlighten me what this has to do with an armor set that simply looks different?
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Old Jul 24, 2005, 02:49 AM // 02:49   #5
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Quote:
Originally Posted by Mariena Feladon
Please enlighten me what this has to do with an armor set that simply looks different?
with the nerfing of farming areas, gold and other craft items is getting hard to acquire. Fissure armor costs 15k and items that is very rare to acquire became extreme rare. glob of ectoplasm now costs 10k in the market. to get the full set of armor needs abt. 150globs. if you r lucky, in 5 runs you might get 1-2 globs of ecto in UW or FoW but most of the time it's 0. majority of the players( i think) are now having hard time to get the armor( it's nothing special just costly and w/ diff. looks)they want to have coz of the nerfing. I am "JUST suggeting" this idea and it "MIGHT" catch the attention of the developers and do something about it.
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Old Jul 24, 2005, 02:55 AM // 02:55   #6
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My suggestion?

*Rare Material Crafter* the same way we do for "Deldrimor Steel" it would be well on shards/ectos, thus offering a good way to get rid of hoarders/scamers/ebay-gold and the most interesting "inflation".
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Old Jul 24, 2005, 03:06 AM // 03:06   #7
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Quote:
Originally Posted by Jigs
with the nerfing of farming areas, gold and other craft items is getting hard to acquire. Fissure armor costs 15k and items that is very rare to acquire became extreme rare. glob of ectoplasm now costs 10k in the market. to get the full set of armor needs abt. 150globs. if you r lucky, in 5 runs you might get 1-2 globs of ecto in UW or FoW but most of the time it's 0. majority of the players( i think) are now having hard time to get the armor( it's nothing special just costly and w/ diff. looks)they want to have coz of the nerfing. I am "JUST suggeting" this idea and it "MIGHT" catch the attention of the developers and do something about it.
Okay. I'll rephrase.

Please enlighten me what 'skill' and being 'competitive in PvP' have got to do with the attainability of the Fissure Armor.

The developers meant 'You can be competitive in PvP without having played many hours, because it's a skill-based system, not ubar-item-based-system', or along those lines.

Besides, why do you want the Fissure armor as a reward? What's so great about it? In my opinion, it doesn't even look great.

And a reward of what? A quest? We'll have quest grind? Just don't forget, if the fissure armor is more widely available then it won't be a rare armor anymore, as it's supposed to be.

It's a gold sink. I don't think it was ever meant to be an armor for the casual player, but more an armor for those that play 15 hours a day (or simply were lucky to obtain a huge amount of money).

Last edited by Mariena Feladon; Jul 24, 2005 at 03:10 AM // 03:10..
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Old Jul 24, 2005, 03:54 AM // 03:54   #8
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Fissure armor is already a special reward for those initiated enough to get it. As it has the same functionality as the standard 1.5k droknars "crap", then it doesn't matter if it (the armour) is limited to 2 people online wearing it at a time. It is not necessary to be on even footing in the game.

The reason it is special is because not every shmuck can get it easily. If they made it easy to obtain, nobody would care about it anymore.
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Old Jul 24, 2005, 02:18 PM // 14:18   #9
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Fissure armor isnt hard to get, thats if you go into the underworld and not sit outside and whine about "it costs 600K? whoa" Only costs 75K + materials, if your like me, I get ALL my armor collecting MY materials, NOT ALL the materials.
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Old Jul 24, 2005, 04:01 PM // 16:01   #10
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I already got my fissure armor. it was easier before the nerf. Fissure armor has no difference in stats compared to 1.5k armor but it just shows status. Status for me is that you have conquered something in the game.

[qoute=It's a gold sink. I don't think it was ever meant to be an armor for the casual player, but more an armor for those that play 15 hours a day (or simply were lucky to obtain a huge amount of money).[/qoute]

again as the developer stated, the game was designed as a skill based game, that's why there is only 20levels so players wont have to grind and burn time to achieve the goal of getting into the level limit. if attaining the fissure armor can only be achieve by players who play 15 hours a day, the goal for armor hunt became more of a time based and not skill.
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Old Jul 25, 2005, 03:12 AM // 03:12   #11
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The solution to solving the fissure armor is fixing the ecto economy or increasing drop rates everywhere. Pre-nerf, my warrior had about 25k when he got to the forge, and then just enough for his 15k armor when he beat the game. My monk post-nerf had 3k at the forge, and I'm at thunderhead keep right now with 226 gold on him. Basically what I'm trying to say is that unless you had already made your money pre-uber-nerfage, the fissure armor is virtually impossible to attain.
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Old Jul 25, 2005, 03:39 AM // 03:39   #12
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Quick and easy way to solve the problem?

Add a reward of 1 obsidian shard and 1 ecto to "Clear the Chamber"

Prices will fall, and you will only need to do 150 UW runs to get enough materials to get it.

Then we will here the whole "Its farming" side of it, but the fact is it will be a farming spot sponsored by GW, tuns of people will flock to it, and the market will be flooded with ecto and shards.... making fow armor worthless....

Give current owners of fissure of woe armor +1 armor total on each piece.
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Old Jul 25, 2005, 04:05 AM // 04:05   #13
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Maybe if you do some later/harder quests in UW/FoW (such as unwanted guests- or something past that [i never get far in UW quests, just smites]) you get a reward of 2 ectos or something. Then, if you complete every quest in UW (heard it take around 8 hours or more!) you recieve a reward of 10 ectos or more.

This would require the team to have *skill* and *cooperation*.
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Old Jul 27, 2005, 12:58 PM // 12:58   #14
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Quote:
Originally Posted by Jigs
I already got my fissure armor. it was easier before the nerf. Fissure armor has no difference in stats compared to 1.5k armor but it just shows status. Status for me is that you have conquered something in the game.
Why do you want to win it as a reward then? You will get LESS status then, unlike making it VERY expensive where you get A LOT of status, kind of feel like its superstar attire. Where its too expensive for the average person.
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Old Jul 27, 2005, 01:23 PM // 13:23   #15
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I feel that the fissure armor/ ecomony are tied together and the problem is 2 fold.
First off, the price of being a competitive buyer of ectos means that you need to pay more then the "other guy". This means that people get used to seeing the price higher then what is already obsene. A fix to this would be that (dont hit me for this) but to make the ectos customized to the person who picks them up. This would eliminate the 10k current price of the item and make the armor truely HARD to get because you could no longer buy them from other players.
Now on the other hand I also feel that they should have a merchant that would buy them for a much more reasonalbe price, say something like 4k. This merchant would sell them for say 6k as well. Now, this price would be locked, but the amount the merchant had would be dependent on how many were sold to him.

I think that this would fix the problem with the economy and also the inflation of ectos while not makeing the drop rate faster so that it still requires ALOT of time to aquire.

This idea could also work with shards even though they are more common.
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Old Jul 27, 2005, 01:56 PM // 13:56   #16
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Quote:
Originally Posted by Jigs
again as the developer stated, the game was designed as a skill based game, that's why there is only 20levels so players wont have to grind and burn time to achieve the goal of getting into the level limit. if attaining the fissure armor can only be achieve by players who play 15 hours a day, the goal for armor hunt became more of a time based and not skill.
I think you're misunderstanding what the developers say. They mean this is a skill based game in which you don't have to play 15 hours a day to be competitive. And that much is true - you can get a character to level 20 pretty easily, and from then on you have no inherent disadvantage to someone who has played more time than you (as opposed to a typical level grind game, where most people aren't supposed to reach the level cap, and therefore, each extra hour that you play makes your character more powerful bit by bit, almost endlessly).

They don't mean that this is a skill based game in which you don't have to play 15 hours a day to get every possible item in the game... because that'd make no sense - getting Fissure Armor is not meant as a reward for skill, that's why it doesn't give you any advantages over other players.

Fissure Armor is meant as a gold sink for people who do play 15 hours a day and wish to have something to show for this. They need something to show for this - since, unlike in other games, they're not getting more powerful than everyone else just because they play 15 hours a day.

So, what happens if they make FoW armor obtainable by the casual player, via "skill" instead of "play time"? Hardcore players will neither be more powerful nor look any different than everyone else. There'll be nothing in the game that requires playing 15 hours a day, so these people will get bored because there's nothing left for them to pursue and quit.

This might be a competitive game aimed at casual players, but there's no reason ANet wouldn't want to reward hardcore players if they can do that without making the game any less competitive... how do they do that? Well, give hardcore players rewards that just look different, but don't actually give them any advantage. Fissure armor has a very important purpose in this game.

Last edited by Eder; Jul 27, 2005 at 01:59 PM // 13:59..
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